Most time mages are also chaotic, preferring to follow the ebb and flow of time instead of rigid rules. At 1st level, a time mage gains a +10 enhancement bonus to his movement speed. 1/day, you can duplicate yourself allowing to have two of your being on the field at the same time. You may only adjust a spell one catagory longer or shorter, and you may not affect spells that only last 1 round or are instantaneous. Abilities: Time Mages are Intelligence focused, much like wizards. Greater Horological Power: At 16th level, your horological power allows you to select from the following choices. Star (Su): A time mage masters the raw power of the stars. Mage Armor also affects Base AC: "The target's base AC becomes 13 + its Dexterity modifier." Haste (Sp): Beginning at 2nd level, a time mage can use Haste as a touch spell, with a duration of 2d6 + her dexterity modifier rounds, a number of times per day equal to her Intelligence modifier + one and one additional time per day at 6th level and ever four levels thereafter. Back to Main Page → 3.5e Homebrew → Classes → Base Classes. At 15th level, his caster level is +4 higher for the purpose of his teleportation spells, summoning, and calling effects. D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. A corresponding product, Waterdeep: Dungeon of the Mad Mage Maps and Miscellany, was also released. It functions much like dispel magic but you can only target one spell effect, and the effect is only suppressed for 1d4 rounds. As such, it makes sense that the two would cross over from time to time. Her caster level equals her class level. He may exclude up to one target per point of Int modifier, pushing allies to the edge of the explosion harmlessly. The DC for a saving throw against a time mage's spell is 10 + the spell level + the time mage's Intelligence modifier. You may use this ability 3+Int/day (minimum 1). Each character comes in one gender (sometimes male, sometimes female). Deja Vu (Su): Your powers can cause events to repeat themselves repeat themselves repeat themselves. It also can destroy force effects such as a wall of force. 1 Like. Reflect (Sp): At 10th level, a time mage can use Spell Turning as a personal spell, with a duration of 2d6 + his/her dexterity modifier per rounds, a number of times per day equal to her Intelligence modifier + one and one additional time per day at 20th level and ever ten levels thereafter. Time Mastery: On attaining 3rd level, and at every four levels thereafter (7th, 11th, 15th, and etc), a time mage gains a special ability of her choice from among the following options. A distort is a ray with a range of 60 feet. Justicar's Ring: Average: Justicar's Ring makes the Mage Hero Power a reasonable removal tool and it has excellent synergy with the Hero Power card bucket. The effect is very similar to a mass form of disintergrate and will destroy force effects and reduce targets to ash on death. You can force an enemy back into a hazardous cloud or flame this way, or keep them from obtaining a full attack by setting back their progress. However, it is said that the first arcane magic was more primal than the elements, beyond the concepts of manipulating the mind, the body, and the things which make up it. This ability can be used one additional time per day at 14th level and ever seven levels thereafter. You have practiced techniques in melee combat against spellcasters, gaining the following benefits. Class Skills (Skill Points::2 + Int modifier per level, ×4 at 1st level) No! School Conjuration . If someone is wielding, wearing, or otherwise holding the item in question they get a Will save to resist. |Length=20 See more ideas about Fantasy characters, Dnd characters, Character art. At 10th level, he can convert any spell that deals elemental damage into nuclear fire damage, including his ray of starfire attack. You gain a +10 bonus to your land speed. Characteristics: A time mage can use only a few different weapons and is not that capable in melee combat. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. It will last for 8 hours and give you an AC of 13 + your dexterity modifier. When under an open sky, you can meditate for 10 minutes and gain a sky view of the surroundings out to 10 miles per caster level. I can't remember which book it was in though. The hand lasts for the duration or until you dismiss it as an action. Shield. This power cannot function underground or inside a building. As the DM, you determine the value of an individual magic item based on its rarity. You may target different items on subsequent rounds, but applying the effect twice to the same item does not stack. At 5th level and every 5 levels beyond (10th, 15th, etc) you gain an additional +1 bonus. Most are neutral, and such time mages usually function as protectors of time. 5 comments. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. 1/day, you may deal 2d6 damage per caster level (maximum 60d6) with a Fortitude save for half in a cylinder 1200 feet tall and with a 60 ft. radius. ''Lasting Life (Ex): At lv15 A time mage no longer ages and suffers the penalties of old age, he/she still gains any bonuses and any penalties that were in effect before this ability is gained stay in effect. Mage Armor – Having limited choices for armor, spellcasters often rely on mage armor as a go-to necessity for protection. NPC Reactions: To the commoner, a time mage is a wizard who seems closest to being a diviner, the fortune of the stars open to them. You may take this ability multiple times, each time gaining an additional 1 use per day. You gain a +4 bonus on Jump checks and your armor check penalty is decreased by 2. At 16th level, he may select from the greater, improved, and normal power list. Mage Hand is for performing a simple task at a distance: ... \$\begingroup\$ @NautArch You cant both fold laundry and cook at the same time with mage hand or find familiar. It’s a much easier time playing alone as a warlock. Magic is not just a craft to them, it is a way of life. His/her caster level equals her class level. No, one had be miserly sometimes, to simply encourage the forces of the world rather than to simply ‘command’ them into action. That means you will need to cast Mage Hand multiple times if you are trying to get an item close to your location and you will have to think about placing the item down carefully if you are trying not to disturb or create attention in a specific direction. Souleater and Bonecrusher give a controllable means of lowering one's HP, and thus synergize particularly well with Time Battlemage's Balance. Posted by. This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. Quick (Su): At 14th level the time mage becomes always effected by the Haste spell. You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. Community . Take your favorite fandoms with you and never miss a beat. Determine which direction is north when able to see the night sky. At 1st level, a time mage can release a ray of starfire at an enemy within 60 ft at will as a ranged touch attack, dealing 1d6 per two caster levels. Search (Int), At 15th level, your suppressing touch can completely dispel magic rather than simply dispel it. 1 action. Casting Time. However, every time she casts a spell, her use of wild magic adds 1d6 to her adjusted caster level. Call to Hand (Su): You can draw items to your hand by reducing the space between you and your desired object. Mage Slayer DnD 5E Feat. The additional weight lasts for 1 round per class level, and opponents may make a Will save to negate. Most are not drawn to the power of the deities due to their ability to manipulate time, time itself is what they tend to worship and the deity Aetas, the Father of Time. https://dungeons.fandom.com/wiki/Time_Mage_(3.5e_Class)?oldid=90509. They are not proficient with any type of armor or shield. 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